In the tabletop adventures of TEETH, players take on the role of elite monster hunters, drawn from all corners of the globe to a bleak and remote vale, blasted by an occult catastrophe some fifty years prior.
Nothing is as it seems. The very beasts of the land are in thrall to unknowable powers. Desperation among the commonfolk breeds deceit and danger. The nobles harbour secrets more wicked than anything that has crept into our reality from beyond. Whatever their agenda, the Hunters’ eyes, like their knives, must be very keen indeed.
Some have described it as Jane Austen’s STALKER. Or perhaps Blackadder vs The Witcher.
Okay, it was us. We described it as that.