CAPERS is an award-winning super-powered game of gangsters in the Roaring Twenties.
In CAPERS, players portray exceptional people – called “capers” by the general populace – who have been gifted with superhuman powers that defy the laws of science. You can play a gangster working to make his fortune in the vice-riddled 1920s. Alternatively, you can portray a member of law enforcement working to bring these criminals to justice.
In CAPERS, each player uses a standard, poker-style deck of playing cards (52 suit cards plus 2 jokers) to resolve actions. When you attempt a task, you have a certain number of cards you can flip based on a Trait and maybe an applicable Skill. You can flip one or more cards, choosing to end your card flipping and take the result of the last card flipped whenever you want. The card flip accounts for both success/failure of the check and degree of success/failure of the attempt. You might get a success on a card flip but with a low degree of success. You can stick with that result or gamble and flip more cards to try to get a better degree of success and hopefully avoid flipping a card that fails the check.