
Sleepy Hollow
Sleepy Hollow
A Tabletop Roleplaying Game Of Early 19th Century Folk Horror
Wilkum: Dear Travelers
It is the early 19th Century in the new country of The United States of America, and the Village of Sleepy Hollow is shrouded in mystery and superstition. Twenty years have passed since the fateful night when Ichabod Crane vanished, leaving only whispers of the Headless Horseman and other sinister forces lurking in the shadows. But the darkness never truly left Sleepy Hollow…
Sleepy Hollow delves into the eerie and unsettling atmosphere of the village of Sleepy Hollow and surrounding area in 1810, where the boundary between the Natural and the Supernatural is thin. The small, isolated village is steeped in traditions, haunted by tales of spectral riders, witches, and dark pacts made in the Dead of Night. The residents are deeply superstitious, their lives intertwined with the land, the ancient woods, and the unseen forces that dwell within.
In a game of Sleepy Hollow, the Players take on the roles of Characters navigating this world, uncovering the mysteries that have plagued the village for generations. They will encounter haunted woods, cursed artifacts, and malevolent spirits, each with their own stories to tell. As they investigate, they must make difficult choices, balancing their survival with the need to protect Sleepy Hollow and its residents from the ever-encroaching darkness, and possibly themselves.
The Sleepy Hollow core rulebook is a complete and immersive folk horror role-playing game, fully equipped to transport players to the eerie world of 19th-century Sleepy Hollow. Utilizing the Year Zero Engine from Free League Publishing, this system is known for its intuitive mechanics and narrative-driven approach, allowing for a seamless and engaging gameplay experience. The game offers a rich blend of history, folklore, and horror, meticulously crafted to provide both depth and flexibility.
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