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Inspirisles

 Author: Rich Oxenham  Category: fantasy, teens  Publisher: Hatchling Games  Game System: Shaping
 Description:

“Experiencing visions of a mythical land throughout childhood, you are guided to a kingdom ruled by the fae. Responsible for a pact made long ago by your ancestors, Arthur & Guinevere Pendragon, you must now earn Belief and the respect of their gods to secure your ticket back home.”

 

INSPIRISLES is a completely original all ages Tabletop RPG promoting storytellingempathy and Deaf awareness with an emphasis on cooperation.

Play as teens gifted extraordinary powers!

You play Pendragons, the descendents of Arthur and Guinevere. Sent to the Inspirisles, you must fight a dark energy known as Disbelief to restore their World Tree. By learning Shaping, a language allowing you to harness the elements, you will bring peace back to a crumbling kingdom.

Learn British and American sign language as you cast spells, solve puzzles and battle monsters!

INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.

Work together to heal an ailing land and restore a fractured kingdom!

INSPIRISLES encourages teamwork at every turn. Only by Shaping can the party overcome the tests of our game. Belief Barriers are non-combative tests where our Pendragons must think up ways their elements can solve puzzles. Disbelief Battles are combative tests, where our Pendragons must pit their elements against a dangerous opponent.  

Learn British and American sign language as you cast spells, solve puzzles and battle monsters!

INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief. 

A rules-light roleplaying experience!

For the most fun, we recommend running the game with five players. One player volunteers to be the Grail Guide (GG), whilst the others form a party of Pendragons. It’s the Guide’s role to describe the Islands, plan the Questing Days (adventures) and give voice to the many characters and creatures the Pendragons will meet. We recommend the role to an adult or confident storyteller. Sessions typically run 2-3 hours and can feature anything from a series of intense battles to a relaxing afternoon of downtime.


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