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Cosmic Corsairs

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 Author: Craig Campbell  Category: future, sci-fi, space, star wars  Publisher: NerdBurger Games  Game System: Roll-Track System More Details
 Description:

THE GAME

Cosmic Corsairs is a TTRPG about space pirates, ne’er-do-wells, and other folks living on the fringes fighting back against an oppressive regime that rules all of Aetherspace.

Aetherspace is both the name of a solar system and the substance that fills the space between planets and moons. The aether provides a breathable atmosphere, transfers light and heat exceptionally well, provides cosmic winds that propel sail-bearing starships, and suffuses the system with cosmic energy.

Your time sailing through Aetherspace has attuned you with these cosmic energies, allowing you to call upon Channelings to draw power directly from the essence of various celestial bodies and manifest that energy as spectacular effects. These powers are what will give you an edge in fighting the Triarchy. This makes you a Cosmic, a being able to bend the will of the cosmos.

THE SETTING

Aetherspace is a solar system of ten planets. Eight of these planets are inhabited by a wide variety of sapient species, flora, and fauna. One planet is an uninhabited gas giant and another is a place of great danger that regularly slips into and out of the Verge, a shadowed area of space at the edge of the system.

The Triarchy is a consortium of governmental factions from three planets – Crivid-Nar, Gartok Prime, and Orana, who rule the system together. Previously removed from power, the Triarchy rallied and re-emerged twenty years ago, wresting power and keeping it now for two decades. The Triarchy rules through power, money, influence, and the raw violence of its army and navy.

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